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Zombie Siege Chronicles

A Tower Defence against zombies

Cover of the game, action, tower defence, called Zombie Siege Chronicles
Group project for the Rookie Awards 2024.
Zombie Siege Chronicles combines elements of tower defense, action and strategy.
 
Objective and Gameplay
  • The player must defend a base from waves of zombies using turrets, defensive barriers and other structures.
  • Resources are earned by killing zombies or surviving waves, which can then be reinvested in new defenses.
  • The game increases in difficulty progressively.
 
Game Mechanics
  • Top view with WASD or mouse movements
  • Interact with turrets and inventory to place defenses
  • Zombies with unique types, traits and weaknesses (e.g. Tank Zombie, Katana Zombie)
  • Special events, such as "Save a Survivor" and "Zombie Frenzy" add variety to the gameplay
 
Structures
  • Turrets such as Robot Turret, Assault Turret and Railgun Turret
  • Defensive barriers such as Metal Fence and Barbed Wire
  • Special structures such as Portals for rapid movement
 
Platform and Technology
  • Developed in Unreal Engine for PC, with future plans for mobile devices.
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I’ll be sharing more detailed insights into the design process, game’s code and other exciting aspects soon. Stay tuned for a closer look at how everything comes together behind the scenes!

© 2025 by Fabio Pittaccio

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