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Fabio Pittaccio | Game Developer
Zombie Siege Chronicles
A Tower Defence against zombies

Group project for the Rookie Awards 2024.
Zombie Siege Chronicles combines elements of tower defense, action and strategy.
Objective and Gameplay
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The player must defend a base from waves of zombies using turrets, defensive barriers and other structures.
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Resources are earned by killing zombies or surviving waves, which can then be reinvested in new defenses.
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The game increases in difficulty progressively.
Game Mechanics
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Top view with WASD or mouse movements
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Interact with turrets and inventory to place defenses
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Zombies with unique types, traits and weaknesses (e.g. Tank Zombie, Katana Zombie)
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Special events, such as "Save a Survivor" and "Zombie Frenzy" add variety to the gameplay
Structures
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Turrets such as Robot Turret, Assault Turret and Railgun Turret
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Defensive barriers such as Metal Fence and Barbed Wire
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Special structures such as Portals for rapid movement
Platform and Technology
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Developed in Unreal Engine for PC, with future plans for mobile devices.
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I’ll be sharing more detailed insights into the design process, game’s code and other exciting aspects soon. Stay tuned for a closer look at how everything comes together behind the scenes!
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