Fabio Pittaccio | Game Developer
RESUME
This section provides an overview of my professional journey, including my academic background, work experience, and key skills.

Diploma in the technological sector, "IT" branch
At the technical institute
I.T.T.S. Alessandro Volta
My passion for computer science was born when I was little, that's why I wanted to take up this school and, in addition to the scholastic basis, at the ITTS Alessandro Volta in Guidonia, in the province of Rome, I studied the functioning of computer networks, computers and software programming with particular attention to the C++ language, also in Arduino, with hints of HTML, XML, Java and more.

Porter and assembler
Indietro Tutta Spettacoli
Responsible for the preparation and handling of equipment for concerts and live performances. Tasks included loading and unloading equipment onto trucks, vans, stages, and warehouses, ensuring the safe transport and placement of all materials. Expertise in assembling and dismantling stages and installing various types of equipment, such as electrical systems (connecting power cables from panels to devices), audio setups (microphones, speakers, and related equipment both on and off stage), video systems (LED wall installations), and stage lighting. Additionally, served as a liaison between artists and the production team, ensuring seamless communication and coordination.

Blender
3D basics
My journey into the world of game development led me to explore the intricacies of 3D modeling with Blender, expanding my skillset and understanding of the entire game creation process. Unfortunately I only know some basics and I don't know how to model, but it can still allow me to check models, modify them or create simple ones for example for prototypes

Music
Piano, Keyboards and more
Beyond the realm of code, I've always been drawn to the expressive power of music. My passion for piano and keyboards led me to join a band, where I had the opportunity to perform and contribute to the creation of captivating soundscapes. I've also honed my skills in digital audio production, utilizing software like Ableton to craft intricate and immersive audio sequences. This experience has instilled in me a deep appreciation for the interplay between technical precision and artistic vision, which I strive to incorporate into my programming work.

Sound engineer certificate
At the Professional Academy for Entertainment
My passion for music and audio engineering led me to pursue a certificate at the aprospet, where I gained a deep understanding of sound propagation, mixer functionality, and live track mixing using Cubase. This training equipped me with the skills to utilize compressors and other tools/effects, enhancing my ability to create immersive and engaging audio experiences.

Unreal Engine C++ certificate
At the Rainbow Academy in Rome
While I've been using Unreal Engine for fun for some time, my formal game development journey in C++ truly began here at Rainbow Academy in Rome.
Here, I learned the ins and outs of real game development, building upon my foundational knowledge from school. I mastered character creation, platform movement, and implemented unique game mechanics and mechanisms. I've also delved into multiplayer development and explored (somewhat) the fascinating world of virtual reality.